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The HUD is completely different: it's in a basic font, and displays the current time, best time, and lap count.Only one track, Country Bumpkin, is present, though Palerock Lake's music is used.For some reason, there is an invisible barrier in front of the goal.The item box's model disappears on contact, but items can still be collected even when the model isn't present.
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The controls are completely different: movement happens with the D-Pad, B jumps, Y shoots the item forwards, the A button puts the item behind the driver, and the rest of the buttons don't do anything. None of the options work except the Play button.The first two builds use a blank icon and the default banner, while the others use the banner from Hello Kitty and Sanrio Friends 3D Racing.įirst Playable Prototype V1 Title Screen Prototypes 1-5 Also all of them (except the first 2 and the 6th) have the name HELLO KITTY 3D RACING, suggesting that this game was a reskin.All prototypes (except the 6th), when installed, instead of them being installed seperately, they are overwritten by eachother.The other prototypes strangely have the publisher as PQube (despite them having nothing to do with this game).The 6th (unlocked) prototype shows that it was published by Anuman Interactive (before they changed their name to Microïds).The first 2 prototypes use the placeholder Application by Publisher text.When the ROMs are viewed in FBI, some interesting stuff can be found.In all of the prototypes, there is text saying 'Please Wait.' on the bottom screen written in green after the game is launched.Interestingly, in prototypes 1-5, only Microids is credited at the beginning.